The sixth rune is at the end of the platform. Behind it is a button that can be pressed to open the wall behind the blue key. On the left of the entrance to the room where the blue Key Golem is collected, there is a palm tree. The fifth rune is at the end of the platform. Upon entering the first bright pathway in the beginning of the mission, on a wall to the right of the Redstone Golem is a lever that can be pulled to open a pathway in the wall. The fourth rune is at the end of the platform. In the far left side of the area where the hero must free six villagers, there is a hidden button. The third rune is at the end of the platform. Activating it opens a door in the cliff face. Behind some mushrooms at the base there is a button. To the right of the mission end there is a large tower-like structure. The second rune is at the end of the platform. There is a button behind the crates that moves the darker bricks out of the way, allowing entryway. On a stone brick wall there are some crates and an area of stone bricks that are noticeably darker. The first rune is inside, at the end of the platform. A hole should appear that the hero can enter. Near the caravan at the end of the mission, go all the way to the left. The levers/buttons that open the rooms containing runes generate only after visiting the church, which requires defeating the Arch-Illager on default mode. A painting inside the church gives hints on how to unlock them. Upon completion of Obsidian Pinnacle, and then activating the button in the back of the church, several secret areas appear where nine must be collected.
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